Skip to main content
L
Loopaloo
Buy Us a Coffee
All ToolsImage ProcessingAudio ProcessingVideo ProcessingDocument & TextPDF ToolsCSV & Data AnalysisConverters & EncodersWeb ToolsMath & ScienceGames
Guides & BlogAboutContact
Buy Us a Coffee
L
Loopaloo

Free online tools for developers, designers, and content creators. All processing happens entirely in your browser - your files never leave your device. No uploads, no accounts, complete privacy.

support@loopaloo.com

Tool Categories

  • Image Tools
  • Audio Tools
  • Video Tools
  • Document & Text
  • PDF Tools
  • CSV & Data
  • Converters
  • Web Tools
  • Math & Science
  • Games

Company

  • About Us
  • Contact
  • Blog
  • FAQ

Legal

  • Privacy Policy
  • Terms of Service
  • Disclaimer

Support

Buy Us a Coffee

© 2026 Loopaloo. All rights reserved. Built with privacy in mind.

Privacy|Terms|Disclaimer
  1. Home
  2. Image Processing
  3. 3D Model Viewer
Add to favorites

3D Model Viewer

View and inspect 3D models in GLTF, GLB, OBJ, STL, and FBX formats. Features orbit controls, wireframe mode, lighting presets, and screenshot export.

Load and inspect 3D models directly in your browser. Upload OBJ, GLTF, GLB, or STL files and rotate, zoom, and pan around the model in a real-time 3D viewport. Useful for previewing assets, checking geometry, or showcasing models without specialized software.

Edits stay in your browserMore image processingJump to full guide

Related reading

  • 3D in the Browser: How WebGL and three.js Render Models10 min read

Initializing in your browser…

You might also like

Image Metadata Viewer

Read EXIF, IPTC, XMP metadata from images. View camera settings, GPS location, date taken, color profiles, and technical image properties.

Color Blindness Simulator

Test how your images and designs appear to people with different types of color vision deficiency including protanopia, deuteranopia, tritanopia, and more

Image Cropper

Crop and trim images with precision visual selection. Features aspect ratio presets (1:1, 16:9, 4:3), free-form cropping, grid overlays, and pixel-perfect adjustments for professional results.

3D Model Viewer: a worked example

A teammate sent a .glb asset and you want to inspect geometry and materials without a 3D suite.

Input

character.glb
3D Model Viewer produces

Result

Orbit/zoom viewer · 24,118 triangles · 3 materials · 2 animations listed

The model renders in a WebGL viewer with stats so you can sanity-check polycount and materials before integrating it. It loads locally, so unreleased assets stay on your machine.

What is the 3D Model Viewer?

Load and inspect 3D models directly in your browser. Upload OBJ, GLTF, GLB, or STL files and rotate, zoom, and pan around the model in a real-time 3D viewport. Useful for previewing assets, checking geometry, or showcasing models without specialized software.

How to use

  1. 1Upload a 3D model file (OBJ, GLTF, GLB, or STL)
  2. 2Use mouse or touch to rotate, zoom, and pan
  3. 3Toggle wireframe mode or adjust lighting
  4. 4Take a screenshot of the current view

Where this helps

  • Asset preview

    Quickly inspect 3D models before importing them into a game engine or 3D application.

  • 3D printing check

    Preview STL files to verify geometry before sending to a 3D printer.

  • Client presentations

    Share a 3D model view with clients who do not have modeling software installed.

Key features

  • Supports OBJ, GLTF, GLB, and STL formats
  • Interactive orbit, zoom, and pan controls
  • Wireframe and solid render modes
  • Adjustable lighting and environment
  • Screenshot capture of the viewport

Tips & best practices

  • For fully textured, shaded results upload GLB or GLTF; these embed geometry, PBR materials, and textures in one file. OBJ uploads render in flat gray because the viewer parses the .obj text alone and does not fetch a sibling .mtl or texture files.
  • STL files always appear as a single flat gray shade since the format stores geometry only (no color, materials, or UVs) which is the expected look for checking a model before 3D printing.
  • Use the wireframe toggle plus the live vertex and face counts to inspect mesh density and topology, and switch to the 'flat' lighting preset to read surface detail with even, shadow-free illumination.

How it works

The viewer renders models in a real WebGL viewport built on Three.js. On mount it creates a Scene with a PerspectiveCamera (50 degree field of view, near plane 0.1, far plane 1000), a WebGLRenderer with antialiasing and pixel ratio capped at 2, and PCFSoftShadowMap soft shadows. Navigation uses OrbitControls with damping (factor 0.05): drag to orbit, scroll to zoom, and right-drag to pan. When you upload a file it is read entirely in the browser as an ArrayBuffer and dispatched to a Three.js loader by extension. GLB and GLTF go through GLTFLoader, which embeds geometry, PBR materials, textures, and animation in a single file, so these load fully shaded. OBJ is parsed by OBJLoader directly from the file text via TextDecoder, which means no sibling .mtl or external texture files are fetched, so OBJ meshes that lack a material (or carry only a MeshBasicMaterial) are assigned a default gray MeshStandardMaterial (color 0x888888, metalness 0.2, roughness 0.6). STL is loaded by STLLoader as geometry only and wrapped in a Mesh with that same flat gray material, which is the correct, expected look for a 3D-print preview since STL carries no color, UVs, or materials. FBX is parsed by FBXLoader.

After loading, every mesh is normalized for consistent framing regardless of the model's original units. Missing vertex normals are recomputed with computeVertexNormals() so lighting renders correctly, the model is wrapped in a Group, centered on its bounding-box center, and uniformly scaled so its largest dimension becomes about 2 world units. The camera is then repositioned to finalMaxDim x 2.5 to frame the result. The side panel reports live mesh statistics computed from the geometry: vertex count from the position attribute, and face count derived from the index buffer length divided by 3 (or the position count divided by 3 for non-indexed geometry), alongside the detected format and file size. A Reset button returns the camera to its starting position, and a Screenshot button exports the current viewport as a PNG via the canvas toDataURL.

Four lighting presets change the scene's light rig rather than just brightness. 'Studio' uses a four-point setup: a 0.4-intensity ambient light plus a full-intensity key DirectionalLight casting shadows, a 0.3 fill, and a 0.2 back light. 'Outdoor' uses a HemisphereLight (sky-blue 0x87ceeb over grass-green 0x90ee90) and a warm shadow-casting sun. 'Dark' uses a dim ambient plus a single PointLight with falloff, and 'Flat' uses only a full-intensity ambient for shadow-free, even illumination. A wireframe toggle switches every mesh material to wireframe for topology inspection, and a configurable GridHelper (10 units, 20 divisions) and AxesHelper (length 2) can be shown or hidden. The background color, wireframe state, grid, axes, auto-rotate, and lighting preset are all stored in the URL via useUrlStates, so a configured view can be shared as a link with the Share Config button.

Frequently asked questions

What file formats are supported?

OBJ, GLTF/GLB, and STL. GLTF is recommended as it supports materials, textures, and animations in a single file.

Can I view animations?

If the GLTF/GLB file contains animations, the viewer can play them.

Is there a file size limit?

It depends on your device. Models under 50MB typically load smoothly, but very complex meshes may be slow on older hardware.

Further reading

  • 3D in the Browser: How WebGL and three.js Render Models10 min read

Private by design

Images are decoded, edited, and exported entirely inside this browser tab. No originals, exports, or metadata are uploaded.