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CSS Animation Generator

Build a CSS keyframe animation with the timing function held to what the specification allows: named, cubic-bezier and steps easings, a preview built from the same declarations as the copied CSS, and every problem the browser would refuse named before you paste it

Runs locally in your browserMore web toolsJump to full guide

Related reading

  • CSS Animations: From Simple Transitions to Complex Keyframe Sequences11 min read

Initializing in your browser…

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About the CSS Animation Generator

Build a CSS @keyframes animation visually, with the timing function held to what the specification allows, and everything the browser would refuse named before you paste it.

Key features

  • Keyframes on a 0 to 100% timeline, sorted, with a new one placed in the largest gap
  • Named, cubic-bezier and steps timing functions, with the step state count stated
  • cubic-bezier x coordinates held inside the range CSS requires, so the rule stays valid
  • Duration, delay (including a negative one), iteration count, direction and fill mode
  • Every problem the browser would refuse or silently change, listed with the rule it breaks
  • A preview built from the same declarations as the copied CSS, and a Pause that really pauses
  • Nine animatable properties per keyframe, each with a note on what it costs

How to use

  1. 1Start from a preset, or add keyframes at the percentage points you want.
  2. 2Set CSS properties at each keyframe; the quick-add buttons cover the nine worth animating.
  3. 3Choose a timing function: named, a cubic-bezier, or steps for anything that should jump.
  4. 4Read the panel under the preview, which names anything the browser will refuse.
  5. 5Copy the CSS, or share the URL, which carries every setting including the easing.

How it works

The CSS Animation Generator builds a `@keyframes` block and a matching `.animated-element` rule, and the same function builds both of those and the live preview, so the box on screen and the code beside it cannot describe different animations. Eleven presets load their own keyframes with a tuned duration and timing function: Fade In, Slide Up, Bounce, Pulse, Shake, Spin, Flip and Glow, plus three that exercise the parts most generators leave out, Typewriter (24 steps, jump-end), Sprite Walk (8 steps, jump-none) and Overshoot (a cubic-bezier whose y coordinates leave 0 to 1 on purpose).

The timing function is the part a generator has to get right, because CSS Easing Functions Level 1 section 3.1 requires both x coordinates of a `cubic-bezier()` to lie in 0 to 1, and a value outside that makes the timing function invalid, which invalidates the whole `animation` shorthand, which means the element simply never moves. This tool holds x1 and x2 inside that range as you type and leaves y free, since an unbounded y is exactly how an overshoot or elastic ease is written. It also offers the step family, `steps(n, jump-start | jump-end | jump-none | jump-both)`, and states how many distinct states each combination produces, which is the number that matters when you are stepping through a sprite sheet.

Every value the tool can be given, from a control or from a shared URL, is range checked before it reaches the CSS: a name that is not a CSS identifier is rewritten and the rewriting is shown, an iteration count that is negative or not a number falls back, and a direction or fill mode that does not exist falls back. Zero is accepted everywhere it is legal, including a zero duration and zero iterations. Anything the browser will refuse, and anything it will accept but do something surprising with, is listed under the preview with the rule it breaks: duplicate keyframe offsets, where the later one wins; a property set at some keyframes and not others, where the browser interpolates rather than holding the value; and a missing 0% or 100% keyframe, where the browser falls back to the element's own computed style. Pause sets `animation-play-state: paused`, which holds the current frame, rather than removing the animation.

Examples

  • Bounce preset internals

    Bounce is a 1s cubic-bezier animation with six keyframes moving translateY from 0 to -30px at 20%, back to 0 at 40%, to -15px at 60%, and settling at 0 from 80% to 100%, which is a damped double hop.

  • A typewriter that really steps

    Typewriter animates width from 0 to 240px under steps(24, jump-end), so the text is revealed in 24 discrete jumps rather than slid smoothly. A named easing cannot express this at all.

Tips & best practices

  • The x coordinates of a cubic-bezier are held to 0 to 1 because CSS requires it; the y coordinates are left free, which is how you write an overshoot such as cubic-bezier(0.68, -0.55, 0.265, 1.55).
  • Use steps() with jump-none for a sprite sheet: it holds both ends, so n steps give exactly n frames. Every other jump term gives n+1 or n+2, and the page tells you which.
  • Watch the panel under the preview. An animation that looks fine and does nothing when pasted is almost always one refused component taking the whole shorthand with it.

Practical scenarios

  • Loading spinners

    Design custom loading animations without pulling in a library.

  • Scroll-triggered effects

    Create entrance animations for elements as they come into view.

  • Micro-interactions

    Build subtle hover and focus animations that make UI elements feel responsive.

Frequently asked questions

Do CSS animations affect performance?

Animating transform and opacity is handled by the compositor and performs well at any size. Animating width, height or margin makes the browser redo layout on every frame, which is why those three carry a note in the property list.

Can I chain multiple animations?

Yes. Use animation-delay to stagger them, or list several animation names on one element separated by commas. This tool writes one animation at a time.

I pasted the CSS and nothing moves. Why?

Almost always one invalid component in the animation shorthand. CSS applies a shorthand as a whole, so a cubic-bezier with an x outside 0 to 1, an iteration count that is not a number, or a name that is not a valid identifier throws away the entire declaration rather than just that part. This tool checks each one and says so under the preview, which is why it also holds the Bezier x values in range for you.

What is the difference between steps(4) and steps(4, jump-none)?

How many states you get. Plain steps(4) means jump-end and gives 5 states including the start; jump-none holds both ends and gives exactly 4. For a sprite sheet with 4 frames, jump-none is the one that shows each frame once.

Related tools and how they differ

  • CSS Box Shadow Generator: Builds static layered shadows; use it to design the shadow value you then animate, since this tool handles only the motion.
  • CSS Border Radius Generator: Sets fixed corner radii in px or %; use it to define the shape, while this tool animates properties over time.
  • CSS Button Generator: Designs a button with built-in hover and transition; use it when simple state transitions suffice instead of full @keyframes.
  • CSS Gradient Generator: Creates the gradient fills you might animate; use it to build the colors, separate from keyframe timing.
  • Glassmorphism Generator: Generates static frosted-glass styling; use it to craft the glass look you then bring to life with these keyframes.
  • CSS Clip Path Generator: Outputs polygon clip shapes with matching point counts; use it to design the shapes you morph between in an animation.

Further reading

  • CSS Animations: From Simple Transitions to Complex Keyframe Sequences11 min read

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This runs as client-side JavaScript. Keys, tokens, payloads, and other inputs never leave your device.