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  3. Flappy Bird
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Flappy Bird

Navigate through pipes in this side-scrolling game. Fixed-timestep physics that plays the same at any frame rate, three difficulties, coins and medals

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A sample round

A pipe gap is approaching slightly above the bird’s current height.

Input

Tap to flap as the gap centre lines up
What Flappy Bird produces

Result

Bird rises through the gap; +1 as it clears the pipe

Gravity constantly pulls the bird down and each tap is a fixed upward impulse, so control is about rhythm, not holding a button. Tapping to keep the bird near the middle of the screen maximises reaction room for the next gap. The physics runs on a fixed 120 Hz step with the frame deciding only how many steps to take, so the same taps give the same flight on any machine: with a variable step the same flap rises 59.3 pixels at 20 frames a second and 69.1 at 120, which on a 145 pixel gap decides whether you clear it.

About this game

Tap to flap, dodge the pipes, and see how far you can go. Flappy Bird is famously simple yet brutally difficult, most runs end in seconds, which is exactly what makes beating your high score so satisfying.

How to play

  1. 1Click, tap, or press spacebar to make the bird flap upward.
  2. 2Navigate through gaps between pipes without touching them.
  3. 3Each pipe passed earns one point.
  4. 4Try to beat your personal best.

Why play it

  • Stress relief (or stress creation)

    The rapid fail-retry loop is oddly cathartic, or infuriating, depending on your temperament.

  • Hand-eye coordination

    Precise timing of each tap trains fine motor control.

  • Competitive bragging rights

    Share your high score and challenge friends to beat it.

Controls and rules

  • One-button gameplay: click, tap or spacebar
  • Fixed-timestep physics, so the game plays the same at 30, 60 and 144 frames a second
  • Swept collision against the pipes rather than a per-frame sample
  • Three difficulties, coins, power-ups and medals
  • Score counter with high-score tracking
  • Instant restart on collision

How it works

Gravity constantly pulls the bird down while each tap gives a small upward boost. The pipes arrive at steady intervals but with varying gap positions, demanding constant micro-adjustments. Timing and rhythm matter more than raw speed, which is exactly why the simulation runs on a FIXED timestep: 120 steps a second, with the frame deciding only how many steps to run and an accumulator carrying whatever is left over. Integrating with a variable step gives a different flight at every frame rate, and the difference is not small: with these numbers one flap rises 59.3 pixels at 20 frames a second and 69.1 at 120, a spread of 9.8 pixels on a gap of 145. On a fixed step the same taps give the same trajectory on every machine. The bird also has a terminal fall speed, so no single step can move it more than 9 pixels against a gap of at least 120, and the collision test sweeps the whole segment the bird travelled rather than only sampling its endpoint.

Frequently asked questions

What is a good score?

Getting past 10 pipes is solid. Anything above 30 is expert territory.

Why is it so hard?

The gap between pipes is narrow and the bird's momentum makes precise positioning tricky. Practice the rhythm of your taps.

Does it work on mobile?

Yes, just tap the screen to flap.

Does it play the same on a 144 Hz monitor?

Yes. The physics runs at a fixed 120 steps a second and the frame only decides how many of those steps to run, with the leftover time carried to the next frame. A variable-timestep version of the same numbers rises 59.3 pixels a flap at 20 frames a second and 69.1 at 120, which on a 145 pixel gap is the difference between clearing it and clipping it.

Related tools and how they differ

  • Snake Game: Guide a growing snake around a grid without hitting walls or your own tail; pick it when you want spatial route planning over flap timing.
  • Breakout: Slide a paddle to keep a ball alive and demolish brick walls; choose it for positional aiming rather than rhythmic single taps.
  • Whack-a-Mole: Hit moles in a grid of holes while avoiding bombs; use it for rapid go/no-go decisions, not sustained timing against gravity.

Private by design

The game runs entirely in your browser. No account is needed and no gameplay data is collected.