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  3. Ringtone Maker
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Ringtone Maker

Cut a ringtone, notification or alarm from any audio file, snap it to the beat so a repeat does not stutter, and set it to a loudness that holds up against the phone's own tones. Exports .m4r, .mp3 and WAV.

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Ringtone Maker: a worked example

A quiet recording has a good hook in it, and you want a ringtone that loops cleanly and can actually be heard.

Input

quiet.wav (-32.3 LUFS) - snap to bars at 138 BPM - target -16 LUFS - ceiling -1 dBTP
What Ringtone Maker produces

Output

-16.00 LUFS measured, -1.00 dBTP, five whole bars long

The cut was already exact and still is; what was missing was the level. Without a target the same file exported at -32.70 LUFS, roughly sixteen decibels under where phone tones sit. The figures above come from measuring the downloaded file with ffmpeg. Snapping rebuilds the beat grid rigidly from the tempo and aligns it to the attacks, which landed within 2.8 ms of the real beats on a 138.000 BPM fixture, so the repeat comes round on the beat.

About the Ringtone Maker

Cut a ringtone, a notification or an alarm, snap it to the beat so a repeat lands where it should, and set it to a loudness that holds its own against the tones your phone already has. The clip is measured before and after, so the level is a result rather than a hope, and the same measurement stops the old volume control from clipping.

How to use

  1. 1Drop in a song or recording
  2. 2Pick Ringtone, Notification or Alarm, which sets the sensible length range
  3. 3Drag the start and end, or click the waveform to move the nearer edge
  4. 4For music, press Find the tempo and snap the edges to beats or bars so a repeat lands cleanly
  5. 5Set the fade shape and length, and leave the loudness target on
  6. 6Preview the rendered clip, check the Measured Result panel, then download .m4r, .mp3 or WAV

Key features

  • Sample-exact cut from the decoded audio, measured at zero error on a marker fixture
  • Loudness set by ITU-R BS.1770-4 measurement, so a -32.3 LUFS source exports at the -16 LUFS target
  • True peak ceiling held by a look-ahead limiter, where the old volume control clipped at 13.7 dB of third harmonic
  • Beat and bar snapping on a rigid grid aligned to the attacks, within 11 ms of the real beats on the test fixtures
  • Both edges snapped and the length held to a whole number of bars, so a repeating tone does not stutter
  • Waveform drawn from every channel, not just the first
  • Ringtone, Notification and Alarm lengths, with a 0.3 second minimum for short alert tones
  • Five fade shapes at each end, 0 to 5 seconds
  • Measured Result panel showing the level before and after, the gain applied, and whether the limiter ran
  • Preview the rendered clip in the page before downloading
  • .m4r for iPhone, .mp3 for Android, and 16-bit WAV; MP3 and WAV need no WebAssembly download

Examples

  • Guitar riff ringtone

    Snap a five bar hook to the bar grid, apply a two second S-curve fade out, set -16 LUFS, and export as .m4r.

  • Notification ping

    Cut a 0.8 second chime, add a 0.2 second fade out, and export as MP3 for Android.

When to use it

  • Custom ringtones

    Take the best part of a song, snap it to the bar so it loops without stuttering, and set it loud enough to hear from a pocket.

  • Notification sounds

    Cut a short alert tone, down to 0.3 seconds, which the old five second minimum made impossible.

  • Alarm tones

    Build an alarm at a slightly louder target with a gentle fade in, so it wakes you without startling.

  • Rescuing a quiet recording

    Turn a quiet voice memo or field recording into a tone that is actually audible, with the peaks held under the ceiling.

How it works

The file is decoded with the Web Audio API and the cut is taken straight from the decoded samples. That part was already right and was measured before anything changed: asking for 10.0 to 20.0 seconds of a fixture carrying a different tone in each five second block returned exactly 10.0000 seconds, beginning on the correct tone. What was missing was everything around it.

A ringtone nobody hears is not a ringtone. There was no level control of any kind, so a quiet source made a quiet ringtone: a file measured at -32.30 LUFS exported at -32.70 LUFS, roughly sixteen decibels below where phone tones sit, which in a pocket is inaudible. The clip is now measured with the same ITU-R BS.1770-4 implementation the volume normalizer uses and given the gain that puts it on a target, -16 LUFS by default. The same fixture now exports at -16.00 LUFS, measured with ffmpeg on the downloaded file.

Pushing the other way had no protection either. The old Volume control went to 200 percent with nothing watching the peaks: a sine peaking at 0.900 exported at that setting with its third harmonic only 13.7 dB below the fundamental, which is hard clipping and audible as buzz. A true peak ceiling now sits on the output, held by a look-ahead limiter. The same request measures -1.00 dBTP with the third harmonic 128.3 dB down.

Snap to the beat is for the case a ringtone actually lives in, which is repeating. The tempo comes from the same engine as the BPM detector, and the grid is then rebuilt rigidly from that tempo and aligned to the attacks in the samples, because the beat peaks the detector picks are not evenly spaced: on a click track whose clicks sit at exactly k times 0.500000 seconds, consecutive detected beats were 0.556, 0.496, 0.471 and 0.561 seconds apart. The aligned grid also fixes a coarser problem: on a groove with a kick on the beat and a hat between the beats, the envelope grid had locked to the hats, a mean of 188 ms from the kicks and very nearly half a beat. Measured against two fixtures written at exactly 120.000 and 138.000 BPM, the aligned grid lands within 11.1 ms and 2.8 ms of the real beats, and both edges of the selection are placed on it with the length held to a whole number of beats or bars.

The waveform reads every channel rather than the first one. A test file with content only on the right channel used to draw as a completely blank panel, so there was nothing to aim at; it now draws. The wave is rendered once into an offscreen layer and only the playhead, the selection and the beat grid are repainted, instead of rescanning the audio on every animation frame.

Three clip kinds set sensible lengths: Ringtone 3 to 40 seconds, Notification 0.3 to 10, Alarm 5 to 40. The old build enforced a five second minimum on everything, which made the short message tones it advertised impossible to cut. Fades run 0 to 5 seconds at each end in any of five shapes, and the shape chosen is the function that multiplies the samples. Export writes a 192 kbps MP3 for Android and a 16-bit WAV, both encoded in the page with no WebAssembly download, or an .m4r for iPhone, which is AAC in an MP4 container and does need the ffmpeg core since nothing else in the browser can write AAC. The .m4r button disables past 40 seconds, which is Apple's limit for a custom tone.

Frequently asked questions

How long should a ringtone be?

Apple caps a custom .m4r tone at 40 seconds, and the iPhone button disables past that. Around 30 seconds is long enough to reach the phone. Notification tones are usually a second or two, and the Notification setting allows down to 0.3 seconds.

Why does my ringtone need a loudness target?

Because a phone plays your tone at the same system volume as its own, and its own are mastered to be heard. Without a target a quiet source stays quiet: a file measured at -32.30 LUFS exported at -32.70 LUFS, about sixteen decibels below where phone tones sit. With the target on, the same file exports at -16.00 LUFS, confirmed by measuring the download with ffmpeg.

What does snapping to the beat actually do?

It places both edges of the selection on a beat grid and holds the length to a whole number of beats or bars, so that when the ringtone repeats, the loop point lands on the beat instead of somewhere in the middle of one. The grid is rebuilt rigidly from the detected tempo and then aligned to the attacks in the audio, which on the test fixtures put it within 11 ms of the real beats.

Can I still make it louder by hand?

Yes. Turn the loudness target off and a gain control in decibels appears. The true peak ceiling stays on either way, so pushing it hard limits the peaks rather than clipping them: the same request that used to export a sine with 13.7 dB of third harmonic now measures -1.00 dBTP with that harmonic 128 dB down.

How do I get the ringtone onto my iPhone?

Download the .m4r, connect the phone to a computer, and drag the file into the Tones section in Finder or iTunes. The file is AAC in an MP4 container, which is what iOS expects for a custom tone.

Why is there no OGG export?

Because there never was one, despite older copy on this page saying so. Android accepts MP3 for ringtones, which is what the Android button writes, and a WAV export is there for anything that wants uncompressed audio.

Does the .m4r export need a download?

Yes, that one path loads the ffmpeg WebAssembly core, because AAC is the one format the browser cannot write on its own. MP3 and WAV are encoded in the page and are immediate.

Related tools and how they differ

  • Audio Trimmer & Cutter: General trimmer with a zoomable waveform and typed start and end times; use it when you want a plain cut with no length limit, loudness target or phone format.
  • BPM Detector: Reads the tempo of a whole track and draws the beats; the ringtone maker uses the same tempo engine to snap a loop to the bar.

Private by design

Audio is decoded and processed locally with the Web Audio API. Your files are never uploaded to a server.