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  1. Home
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  3. Simon Says
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Simon Says

Color pattern memory game with audio feedback. Repeat the sequence as it gets longer. Three speed settings

Watch the sequence of colors light up, then repeat it back from memory. Each round adds one more step. Simon Says starts easy but quickly becomes a serious test of short-term memory and focus.

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A sample round

The sequence so far is green, red, red and the game adds one more flash.

Input

Reproduce: green → red → red → (new) blue
Simon Says produces

Result

Correct → round 5 begins with a 5-step sequence

Each round appends one step to the existing pattern, so it tests working memory under growing load. Chunking the sequence into groups of 3–4 and rehearsing sub-groups is how players push well past the ~7-item short-term limit.

How Long Can You Keep Up?

Watch the sequence of colors light up, then repeat it back from memory. Each round adds one more step. Simon Says starts easy but quickly becomes a serious test of short-term memory and focus.

How to play

  1. 1Watch as the colored panels light up in sequence.
  2. 2Repeat the sequence by clicking the panels in the same order.
  3. 3Each successful round adds one more color to the sequence.

Tips & best practices

  • Use the Q, W, A, and S keys instead of the mouse for faster input on Hard and Expert difficulty.
  • Save your Preview power-up for long sequences and Slow-Mo for Speed Up mode, since each is only available once per game.
  • Best scores are tracked separately for each mode and difficulty pairing, so a high score in Classic Normal does not carry over to Reverse or Expert.

Why play it

  • Memory improvement

    Actively recalling growing sequences is one of the best exercises for working memory.

  • Musical ear training

    The distinct tones for each color help develop auditory pattern recognition.

  • Party game

    Pass the device around and see who can survive the longest sequence.

Controls and rules

  • Audio cues paired with visual flashes for each color
  • Increasing difficulty with every round
  • Streak counter to track your longest run
  • Speed ramp-up in later rounds

Examples

  • Reverse mode

    The board demonstrates the pattern, but you must tap it back in the opposite order; both the demo playback and the answer check run against the reversed sequence.

  • Speed Up on Expert

    Starts at a 300ms flash and multiplies the interval by 0.88 each round, accelerating toward the 150ms minimum so the pattern plays back almost instantly within a few rounds.

How it works

This Simon Says memory game generates a growing color sequence on a four-pad board and challenges you to repeat it. Beyond the classic format, it offers four distinct game modes: Classic (standard repeat), Reverse (you must enter the sequence backwards, and even the demonstration flashes in reverse), Speed Up (the flash interval shrinks by a per-round speed-decay factor down to a floor of 150ms), and Chaos (the entire sequence is randomly regenerated each round rather than appending one new color). Four difficulty levels set the base flash speed and decay: Easy (900ms, 0.98 decay), Normal (650ms, 0.95), Hard (450ms, 0.92), and Expert (300ms, 0.88), so on Expert the pattern plays back nearly three times faster than on Easy.

Sounds are synthesized live with the Web Audio API rather than loaded as audio files: each pad is an oscillator tone at a fixed frequency (329.63, 261.63, 392.00, and 523.25 Hz across the four pads), played as a sine wave with an exponential gain ramp; completing a round triggers a three-note arpeggio at 523.25/659.25/783.99 Hz, while a wrong tap plays a 100Hz sawtooth error buzz. You can play with the mouse or the keyboard, with the Q, W, A, and S keys mapped to the top-left, top-right, bottom-left, and bottom-right pads. Two single-use power-ups per game help on tough rounds: Slow-Mo stretches each flash to 1.5x its normal length, and Preview replays the full sequence again on demand.

The game ships with four visual themes (Classic, Neon, Pastel, Dark) that recolor the pads and glow effects while keeping the same tone frequencies. Progress persists in your browser via localStorage (keys like simon-mode, simon-difficulty, simon-theme, simon-sound, and simon-stats), tracking games played, total rounds, longest streak, power-ups used, and best scores recorded separately for every mode-and-difficulty combination. Seven unlockable achievements gate on those stats, including reaching scores of 10 and 25, playing 10 and 50 games, and hitting a 10-round streak, with an on-screen notification when one unlocks.

Frequently asked questions

How long can the sequence get?

There is no upper limit, the sequence keeps growing until you make a mistake.

What happens if I press the wrong color?

The game ends and your streak is recorded. Hit play to try again.

Related tools and how they differ

  • Memory Match: Trains spatial memory: flip emoji cards on a grid to find pairs in the fewest moves. Use it for location-based recall with selectable themes and timed modes.

Private by design

The game runs entirely in your browser. No account is needed and no gameplay data is collected.