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  3. Reverb Effect Generator
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Reverb Effect Generator

Convolution reverb with a reverberation time you set in seconds and the tool measures back off the response it built. Deterministic, so the download is the reverb you previewed; the impulse response is downloadable too.

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Reverb Effect Generator: a worked example

A dry vocal needs a room around it, and you want the download to sound like the thing you auditioned.

Input

vocal.wav - RT60 1.50 s - pre-delay 20 ms - 28% wet - WAV out
What Reverb Effect Generator produces

Output

Exported tail measures 1.505 s, T20 and T30 within 0.2%, two exports byte identical

The reverberation time is the control, and the panel measures it back off the response by Schroeder backward integration so you can check it. The build this replaces had no such number: a Duration control cut the tail at whatever level it had reached, which on the default preset was still 17.4 dB up, and T20 and T30 came out 1.534 and 1.071 s, 43 percent apart, which is what a chopped tail looks like. It also built the response with random numbers separately for the preview and the export, so downloading the same settings twice gave two different files.

About the Reverb Effect Generator

Convolution reverb where the reverberation time is a number of seconds you set, and the tool measures it back off the impulse response it built so you can check it. The response is generated from a seed rather than from random numbers, so the file you download is the reverb you auditioned, and you can download the response itself to use anywhere else.

How to use

  1. 1Upload a dry recording
  2. 2Pick a preset, each of which names its reverberation time, or set RT60 yourself
  3. 3Check the Measured panel: the time asked for and the time measured should agree
  4. 4Set the wet and dry balance, and the pre-delay
  5. 5Open Room shaping for treble damping, early reflections, width, and the room variation seed
  6. 6Preview, then download the audio as WAV or MP3, or download the impulse response on its own

Key features

  • RT60 set in seconds, and measured back off the response: 0.5, 1.5 and 3.0 s came out at 0.500, 1.505 and 3.010 s
  • The response is drawn on screen with its energy decay curve, so the decay is visible
  • Deterministic from a seed, so two exports of the same settings are byte identical
  • Unit-energy response, so the wet level is flat to 0.04 dB across a 0.5 to 5.0 second room
  • A tail that runs past the reverberation time rather than being cut while still audible
  • Frequency-dependent decay, with the top end damped the way a real room damps it
  • Nine presets, each naming the reverberation time it actually has
  • Pre-delay accurate to the sample, 0 to 200 ms
  • A true peak ceiling on the export, held by a look-ahead limiter
  • Download the impulse response itself as a 24-bit WAV, for any other convolution reverb
  • WAV or MP3 output

When to use it

  • Vocal production

    Put a plate or a small room behind a dry vocal, with enough pre-delay that the words stay clear of their own tail.

  • Sound design

    Build a five or six second space for ambient and cinematic work, and check on the panel that it decays the way you asked.

  • Podcast atmosphere

    A short room at a low wet level takes the sterility off a close-miked studio recording.

  • Making an impulse response

    Dial in a room and download the response as a 24-bit WAV to load into a DAW convolution plugin.

How it works

Reverb is the sound of a space: a burst of early reflections off nearby surfaces, then a dense tail that fades as the energy is absorbed. A convolution reverb models it by building the impulse response of a room and convolving your audio with it, which is what this does.

Three things were measurably wrong with the generator this replaces, all found by feeding the tool a single impulse with the mix fully wet, so that what came out was the impulse response itself. It was not deterministic: the response was built with Math.random() on every call, and the preview and the export each called it separately, so exporting the same settings twice produced two different files, differing by up to 0.0099 in sample value, which is -40.1 dBFS of audible difference. Whatever you auditioned, you downloaded something else.

Nothing stated the reverberation time. A Duration control cut the tail wherever it happened to land and a unitless Decay Rate set an exponential constant, so the actual decay was whatever fell out of the two. On the default preset the tail was cut while still only 17.4 dB down, which is a gate rather than a decay: measured on the export, T20 read 1.534 s and T30 1.071 s. Those two figures agree closely for anything decaying exponentially, and a 43 percent disagreement is the signature of a tail that has been chopped.

And the wet level moved with the room, because the response was never normalised, so choosing a bigger space also made the reverb louder.

Now the control is RT60 in seconds and the response is built to run past it, to 1.15 times the reverberation time, with a few milliseconds of fade at the very end so it cannot click. Asking for 0.5, 1.5 and 3.0 seconds produced exported files measuring 0.500, 1.505 and 3.010 seconds by Schroeder backward integration, with T20 and T30 within 0.4 percent of each other in every case. The response is normalised to unit energy, so the wet level is flat to 0.04 dB across a 0.5, 2.0 and 5.0 second room, and the convolution node's own normalisation is switched off so nothing moves the level behind the control. Exporting the same settings twice now gives byte-identical files.

The tail is split at 1.5 kHz and the two halves are given different decay times, because a real room absorbs treble faster than bass and a tail whose whole spectrum fades at one rate sounds like a machine. That is what the Treble damping control sets. It also means the reverberation time is quoted for the 250 Hz to 1 kHz band, which is what a published reverberation time means: with damping on, a broadband reading is shorter by design, and the panel says so.

The panel above the controls draws the actual response that will be used, with its Schroeder energy decay curve over the top, and reports the time asked for, the time measured, the tail length and the pre-delay. Room variation picks a different room of the same size and decay; it is a seed, so the same number always gives the same room. Pre-delay lands on the sample: a 100 ms change moved the first reflection by 100.00 ms. The finished mix is measured for true peak and held under -1 dBTP by a look-ahead limiter, since adding a wet path to a dry one is exactly how a file ends up over full scale. Export writes a 16-bit WAV or a 192 kbps MP3, and a separate button downloads the impulse response as a 24-bit WAV for use in any other convolution reverb.

Frequently asked questions

What is RT60?

The time a reverb tail takes to fall 60 decibels, which is the standard way a space is described: a living room is under a second, a concert hall is a couple of seconds, a cathedral is five or more. It is the control here, and the panel measures it back off the response that was built so the number is checkable rather than promised.

Why does the measured time differ slightly from the one I set?

Because it is measured rather than restated. Schroeder backward integration is fitted over the -5 to -35 dB span and extrapolated, and the response is a finite piece of noise, so the reading lands within a percent or two. If the two disagreed by tens of percent it would mean the tail had been cut, which is exactly what the previous build did.

Why is the reverberation time quoted for a band rather than for everything?

Because the treble is damped on purpose, so it decays faster than the rest and a broadband figure comes out short. Acoustics quotes reverberation times per band for the same reason. The figure here is for 250 Hz to 1 kHz.

Will the download sound like the preview?

Yes, and that is new. The response is generated from a seed, so the same settings always build the same room, and the preview and the export use the same response object. The previous build generated it separately in each path with random numbers, so exporting twice gave two different files.

What is pre-delay for?

It is the gap before the first reflection arrives, and it separates the source from its own reverb. A longer pre-delay keeps a vocal intelligible under a large space. Here it lands on the sample: a 100 ms change moved the first reflection by 100.00 ms.

Can I use the impulse response elsewhere?

Yes. The Download the impulse response button writes a 24-bit stereo WAV, scaled up to a usable level, which any convolution reverb will load. The filename carries the reverberation time.

Can I remove reverb from a recording?

No. This adds reverb. Taking existing reverb out of a recording is a different problem, and a much harder one.

Related tools and how they differ

  • Audio Equalizer (10-Band): Shapes the balance of a finished mix; use it after the reverb rather than instead of the treble damping control here.
  • Audio Volume Normalizer: Sets the level of the result, which a wet mix will have moved.

Private by design

Audio is decoded and processed locally with the Web Audio API. Your files are never uploaded to a server.